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HB info

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1

Пока выкладываю что есть, правда на английском.

Русский вариант  http://forums.goha.ru/showthread.php?t= … 0%F3%ED%E4

So you made it to hellbound, congrats. But the work has just gotten started.

After Beleth had, presumably with some help from his followers, escaped from the dungeon under the Ivory Tower, he made his way to what is now known as "Hellbound Island". His problem was that this place was not empty; it had an autochthonous population with quite a high level of culture and civilisation. So he first of all killed Hannibal, a soothsayer and seer who was, via her third eye, able to communicate directly with the gods and enjoyed a very high respect among the natives. Bereft of their spiritual leadership, the local people soon fell for his promises of wealth and power.

Once he was firmly established on the island, Beleth summoned more of his followers to him. Suddenly the natives found themselves no longer masters of their own land. The Dwarf Tully, Beleth's long-time assistant and a genius when it came to engineering tasks, built for the "Devil" in the eastern half of the island the Steel Citadel, a massive castle secured by outer fortifications and consisting of three mighty towers: the Base Tower, the Tower of Infinitum and the Tower of Naia, where Beleth himself resides. For his own needs and pleasure Tully built a huge workshop of eight floors. This workshop is at present guarded by Beleth's general Darion, a deadly fighter clad in heavy armor and wielding a large sword as well as a heavy shield he likes to slam into those challenging him.

As anybody can imagine, the construction of such an impressive fortress required an enormous amount of materials. First of all, Tully's workers resp. enslaved natives opened up a huge quarry in the center of the island to get the rocks for the foundations of the Citadel. Although the necessary steel and other high-grade materials were provided by the evil forces from a different dimension Beleth had allied himself with, the construction project still needed a lot of wood: for the scaffolding, for the temporary workers' accomodations on the site and even for the workers' cooking fires. In the time it took to complete the Steel Citadel, Tully's men literally felled every last tree on the island, turning it into the bleak desert it is now. This ecological disaster was compounded and made worse by the magical barrier Beleth has erected to isolate his hiding place. This force field does not only block any normal access to the island - Hellbound can only be reached via two Warpgates in Heine and at the southern entrance of the Wastelands - it also stops the rain-carrying clouds coming in from the sea.

But the natives did not take this lying down. Soon a Resistance Movement formed, a coalition of the ancient, shamanistic inhabitants of the island and the so-called "newcomers" who had arrived from the mainland in a later wave of settlement. In order to get a grip on the continuously deteriorating security situation, Beleth's general Darion has given out special tokens, both to the monsters under his command as well as to native collaborators, which identify them and permit them to travel freely throughout Hellbound. Those travel permits, known as "Darion's Badges", are of course much sought after by the Resistance Movement.

Adventurers wanting to gain the trust of the Resistance Movement must first of all procure for them a certain number of Darion's Badges, preferably by killing monsters that carry them. Some of those monsters can be found right in the harbour area, where anybody arriving at Hellbound Island via the Warpgates gets deposited: the Junior Watchmen, the Junior Summoners, the Blind Huntsmen and the Blind Watchmen. A certain distance southwest of the harbour, there is a magic array of Enchanted Megaliths where one finds Arcane Scouts, Arcane Guardians and Arcane Watchmen. With every monster one slays in the harbour area (they are all highly aggressive), the level of trust one enjoys with the Resistance Movement increases by one point, with every monster killed around the Enchanted Megaliths it increases by three points. A certain problem for would-be resistance fighters is that those monsters don't take seriously single adventurers. They often will only appear when groups of five or more enemies enter their area, although sometimes they just show up out of the empty air, attacking like mad anybody they see. Everybody be warned: those monsters, like all others on hellbound, are formidable foes! A Junior Summoner can kill an experienced combat-wizard with two shots at most, even if he has full support magic and is wearing the best equipment there is, while a Blind Watchman can drain that wizard's magical power in one cast. And a single Arcane Scout at the Enchanted Megaliths can wipe out a whole party of seven persons within a few minutes. Trying to sneak past those Scouts by using concealment magic will not work; they can see through the Dance of Shadows, or any other silent move skills like Stealth. None of the monsters on the island can be wrested down by a single fighter, and even a group should have a long experience of hunting together, with every move well practised and having become second nature to them.

When the members of the group have colllected 20 of Darion's Badges each and their trust level has reached 300,000 points (yes, three hundred thousand), they should make their way to the Hidden Oasis southeast of the Megaliths. There they can find the trader Falk, riding on his well-armed beast, who will exchange Darion's Badges against a Basic Caravan Certificate. (The Caravan is a third faction that is not happy with Beleth's rule). Collecting 300,000 trust points does take some time. Adventurers in a hurry can shorten this by specifically killing Junior Watchmen and Junior Summoners, thus saving Subjugated Natives and Charmed Natives from Beleth's cruel oppression. For each of those supervisor monsters killed, one's level of trust increases 10 points. If one should, however, by mistake kill a native, the trust level will fall 10 points. (The same goes for the slaves working in the Quarry).

A further step necessary for anybody wanting to join the fight against Beleth is to acquire clothing as the indigenous people wear it. As with all tribal cultures, they have only one uniform set of "folk dress" consisting of a "helmet" (actually a head cloth), a tunic and trousers. All those pieces of clothing can be obtained from Tailor Buron at the harbour. He won't sell them for money, however, but wants ten of Darion's Badges for each. With putting on this folk dress, one acquires the skill to turn into a real native. Then everybody has to collect five more of Darion's Badges and move again to the Hidden Oasis. There they will find Bernarde, with whom they can exchange those Badges against Holy Water (Bernarde will only talk to persons wearing native dress). This Holy Water is necessary to anoint the Remnant Diabolists and Remnant Diviners haunting the Ancient Temple Remnants in the southeastern corner of the island, so that they can rest in peace.

This is easier said than done. Those ghosts, filled with bitterness about the injustice that has been done to them, are quite hard to kill. Even when they have lost all their blood they persistently refuse to die. This is the moment when the Holy Water must be applied. Only then the ghosts will leave this world. People venturing into the Temple Remnants should not worry: a small drop of Holy Water is absolutely sufficient to relieve the ghosts of their suffering; the bottle they have purchased from Bernarde will be practically inexhaustible. And an additional advantage is that with every Diabolist or Diviner one kills, the level of trust one enjoys with the Resistance Movement grows by five points.

Laying the ghosts in the Ancient Temple Remnants to rest is something one does out of compassion. If adventurers want to obtain a higher certificate of trust from the Caravan, helping the Resistance Movement to establish good relations with that faction, they should move on to the Sand Swept Dunes. There they can find Wandering Caravans who have betrayed their colleagues and have been expelled from the community. Apart from those rogue traders, there are also Sand Skorpions and Desert Skorpions living in the Dunes. Adventurers would do the Caravan a big favour if they killed the traitors for them and made the desert safe by eliminating the Skorpions. For 30 Traitor's Necklaces and 60 Skorpion Poison Stingers, Caravan Merchant Hude, who is staying at the Caravan Encampment east of the Sand Swept Dunes will issue a Standard Caravan Certificate to adventurers who have collected 600,000 trust points.

Once somebody has obtained the Standard Caravan Certificate, they can buy from Hude the Caravaner's Remedy for 25,000 adena per bottle. A major problem in the desert is the extreme heat that is sapping everybody's life force and makes it only possible to hunt there during the night. The Caravaner's Remedy counteracts this effect. Once taken, it protects an adventurer for one hour from the heat of the sun. But everybody should keep in mind that the Caravan traders take their relationships very seriously. Even if somebody paid for the Remedy, this is still a personal gift to this one specific person. It can not be passed on to sombody else and it can also not be dropped on the ground, where anybody could pick it up.

The next stage on the path to an accepted resistance fighter are the Battered Lands, which can be reached via a corridor from the harbour area. But first one has to go to the natives' village and seek out Kaif. He will exchange 20 Skorpion Poison Stingers against a magical calabash which will come in handy in the battle to protect the resistance fighters' village. This village is threatened by all sorts of Chimeras, led by Celtus, who is directly subordinate to Darion. Celtus and the Chimeras under his command will appear every 2 to 4 hours, trying to take the Resistance Movement's home base. When the defenders have beaten a Chimera almost to death and only 1/10 of its life energy remains, the magic calabash can be used to capture Thin Magical Spirit or Magical Spirit from the lesser Chimeras and Thin Magical Spirit, Magical Spirit or Preserved Magical Spirit from Celtus himself. If an adventurer has captured 80 Magical Spirits and 20 Preserved Magical Spirits as well as acculmulated 1 million trust points, he or she can exchange them with Hude at the Caravan Encampment for a Premium Caravan Certificate. The owner of such a Certificate can then purchase from Hude recipes and parts for truly excellent equipment. The monsters on the island do upon their death occasionally drop so-called "Hellbound Items No. 1". If one opens such an Item, one will obtain, purely at random, Hellbound Items No. 2, No. 3 or No. 4. Hude will exchange his recipes and equipment parts against Items No. 2, 3 and 4, similar to the Luxury Shop in Giran, which takes D- and C-Grade Crystals.

Thus well equipped, everybody should then direct their steps again to the Ancient Temple Remnants. There they might now be able to find the ghost of Derek, a soothsayer of the First Age. Like Hannibal, Derek enjoyed a great respect among the natives, and if adventurers should succeed in laying his soul to rest, their level of trust with the Resistance Movement will rise by 10,000 points. Then they are accepted enough to take part in real commando actions such as rescuing the slaves in the Quarry. This is not easy - the Quarry Foremen will Root any attacker, so that the Patrolmen with their Windstrikes and the Supervisors with their close-distance physical attacks can easily finish them off - but it will seriously undermine Beleth's economic basis and make it impossible for him to continue expanding his fortress, leaving him only his magic to defend himself. General Darion will have no alternative but to commence a tactical retreat, concentrating his forces behind the outer Enceinte of the Steel Citadel and abandoning most of the island to the Resistance Movement.

Still, Darion's army will do everything possible to defend the Magical Field that isolates Hellbound from the rest of the world. But now the united front of the natives, the "newcomers" and the Caravan is strong enough to attempt an attack on the Enchanted Megaliths. Once those are taken, the monsters in the Battered Lands can be released. In their now unstoppable march, the Resistance fighters will sooner or later reach the outer gate of the Steel Citadel. Again, eliminating the Enceinte Defenders is not easy. Some of them can take out single attackers over a long distance, both with magical and physical methods, while others can wipe out whole groups with one single strike in close-hand combat. But well-trained adventurers with good experience in coordinated fighting will eventually break through, liberating the slaves Beleth keeps at the oasis within. Then the Resistance Movement can start taking possession of the Steel Citadel itself.

As mentioned above, the Steel Citadel is a complex structure consisting of three towers and Tully's Workshop. First of all, the Resistance fighters must force their way through the two-storey labyrinth of the Base Tower, then they will be able to enter the Tower of Infinitum, where Beleth's underlings Ranku and the Demon Prince reside. The next challenge is Tully's Workshop, not so much because of the crazy Dwarf himself, but because here general Darion has set up his command post and is personally trying to make a last stand against the rebels. Darion and his officers must be defeated, only then will it be possible to proceed to the Tower of Naia and challenge Beleth himself. But everybody should keep in mind that here, deep in the lair of the "Devil", the magic is very strong. They must conquer each room - where they might, for example, have an encounter with Beleth's creature Epidos - within a certain time limit, otherwise all their efforts will have been in vain.

We can turn in the Quest items to the NPC Jude at the Caravan Encampment shop once hellbound reaches level 7 supposedly(?).

The mobs have a chance of dropping Ancient Tome of the Demon. These can be opened up to contain 1 of 3 things, Demon Contract Fragment, Hidden First Page, Hidden Second Page. These can be turned in to Jude for the following:

ARMOR PARTS

HEAVY
Sealed Dynasty Breastplate Part x1
68 hfp, 173 hsp , 17 dcf
Sealed Dynasty Gaiters Piece x1
46 hfp, 120 hsp , 11 dcf
Sealed Dynasty Helmet Piece x1
27 hfp, 70 hsp , 8 dcf
Sealed Dynasty Gauntlet Piece x1
21 hfp, 50 hsp , 6 dcf
Sealed Dynasty Boot Piece x1
21 hfp, 50 hsp , 6 dcf
Sealed Dynasty Shield Piece x1
20 hfp, 50 hsp , 6 dcf

LIGHT
Sealed Dynasty Leather Armor Piece x1
53 hfp, 130 hsp , 14 dcf
Sealed Dynasty Leather Leggings Part x1
36 hfp, 89 hsp , 9 dcf
Sealed Dynasty Leather Helmet Piece x1
30 hfp, 72 hsp , 7 dcf
Sealed Dynasty Leather Gloves Part x1
21 hfp, 50 hsp , 6 dcf
Sealed Dynasty Leather Boot Part x1
21 hfp, 50 hsp , 6 dcf

ROBE
Sealed Dynasty Tunic Piece x1
53 hfp, 130 hsp , 14 dcf
Sealed Dynasty Stockings Piece x1
36 hfp, 89 hsp , 9 dcf
Sealed Dynasty Circlet Piece x1
27 hfp, 70 hsp , 8 dcf
Sealed Dynasty Glove Piece x1
20 hfp, 50 hsp , 6 dcf
Sealed Dynasty Shoes Piece x1
20 hfp, 50 hsp , 6 dcf

JEWELRY

Sealed Dynasty Earring Gemstone x1
21 hfp, 58 hsp , 6 dcf
Sealed Dynasty Necklace Chain x1
29 hfp, 70 hsp , 8 dcf
Sealed Dynasty Ring Gemstone x1
16 hfp, 41 hsp , 4 dcf

WEAPONS PIECES

Any Sealed Dynasty weapon piece x1
114 hfp, 280 hsp, 28 dfc

RECIPES

HEAVY
Recipe: Sealed Dynasty Breastplate x1
266 hfp, 661 hsp , 67 dcf
Recipe: Sealed Dynasty Gaiters x1
166 hfp, 413 hsp , 42 dcf
Recipe: Sealed Dynasty Helmet x1
100hfp, 248 hsp , 25 dcf
Recipe: Sealed Dynasty Gauntlets x1
66hfp, 164 hsp , 17 dcf
Recipe: Sealed Dynasty Boots x1
66hfp, 164 hsp , 17 dcf
Recipe: Sealed Dynasty Shield x1
70 hfp, 179 hsp, 17 dcf

LIGHT
Recipe: Sealed Dynasty Leather Armor x1
200hfp, 498 hsp , 50 dcf
Recipe: Sealed Dynasty Leather Leggings x1
125 hfp,314 hsp, 31 dcf
Recipe: Sealed Dynasty Leather Helmet x1
100 hfp, 249 hsp , 25 dcf
Recipe: Sealed Dynasty Leather Gauntlets x1
66 hfp, 164 hsp , 17 dcf
Recipe: Sealed Dynasty Leather Boots x1
66 hfp, 164 hsp , 17 dcf

ROBE
Recipe: Sealed Dynasty Tunic x1
200 hfp, 498 hsp, 50 dcf
Recipe: Sealed Dynasty Stockings x1
125 hfp, 313 hsp, 31 dcf
Recipe: Sealed Dynasty Circlet x1
100 hfp, 249 hsp, 25 dcf
Recipe: Sealed Dyasty Gloves x1
67 hfp, 161 hsp , 17 dcf
Recipe: Sealed Dynasty Shoes x1
67 hfp, 161 hsp , 17 dcf

JEWELRY
Recipe: Sealed Dynasty Earring x1
66 hfp, 162 hsp, 16 dcf
Recipe: Sealed Dynasty Necklace x1
88 hfp, 220 hsp, 21 dcf
Recipe: Sealed Dynasty Ring x1
43 hfp, 110 hsp, 11 dcf

WEAPONS

Any Recipe Sealed Dynasty Weapon x1
612 hfp, 1530 hsp , 153 dcf

2

Увеличение уровня на ХБ

General Informations

The main purpose on increasing the relation level with the caravan traders on Hellbound is to get access to S80 armor recipes and key materials. All of the needed items are aquired by hunting mobs on Hellbound. Collect Darion Badges and Ancient Tome of the Demon. Ancient Tome of the Demon cam be opened by double-clicking them – they randomly turn into Hidden First Pages, Hidden Second Pages and Demon Contracts. Note; if you are intrested in leveling Hellbound in general, you want to spare the ‘native mobs’, otherwise the whole Hellbound leveling will suffer. To not waste inventory and warehouse slots you should not open the tomes untill you are able to trade them in.
The Map
Lineage 2 Hellbound Map

Lineage 2 Hellbound Map
Basic Caravan Certificate (A certificate of friendship with Caravans.)

Give 20 Darion Badges to NPC Falk at the Hidden Oasis. Darion Badges drop from nearly any mob on Hellbound in different quantities. Rewards: Tailor Buron (the Native NPC at the portin) will now exchanges 30 Darion Badges into Native Tunic, Native Pants and Native Helmet. Wearing these clothes transforms you into a native. Once hellbound reaches level 1 Remnant Diabolist and Remnant Diviner will spawn at the Ancient Temple. These are undead ghosts of fallen soldiers that can not be killed. To lay theyr souls to rest you need to use Holy Water on them once they HP reaches 0. While transformed into a ntivce you can purchase Holy Water from the NPC Bernarde at the Hidden Oasis. 1 Holy Water coasts 5 Darion Badges and practicaly lasts forever.
Standard Caravan Certificate (A certificate of business relations with Caravans.)

Give 30 Mark of Betrayal (drop from Wandering Caravan in the Sand Swept Dunes) and 60 Scorpion Poison Stingers (drop from the Sand and Desert Scorpion) to Hude at the Caravan Encampment. Rewards: Purchase Caravaner’s Remedy from the caravan trader for 25k adena each. This can cool down the heat of the Desert. The Effect lasts 60minutes. Note; Caravaner’s Remedy can not be traded.
Premium Caravan Certificate (A certificate indicating a unique friendship with Caravans.)

Purchase a Magical Bottle (that can hold the Chimera’s magic power) from Kief at the Hidden Oasis for 20 Scorpion Poison Stingers. Use the Magical Bottle on Chimera’s with less than 10% HP to collect theyr Life Force. Collect 56 Life Force from regular Chimeras and 14 Contained Life Forces from Celtus. Celtus spawns every 2-4 Hours at the Battered Land. Once handed over to Caravan Trader Hude at the Caravan Encampment you have gained Premium Caravan Certificate. Rewards: Hude will now exchange Hidden First Pages, Hidden Second Pages and Demon Contracts into S80 Armor / Jewelry Reciepes and Materials. Note; Chimeras are located at the Battered Lands. To get access to that area Hellbound needs tobe levled in general to at least level 6.
Mark of Friendship and Trust (A mark to show the highest grade of relationship Caravans.)

3

у меня это где то на русском было

4

Тир нах на англ выкладывать?) выкладывай если ток по руски и в рзадел об игре.

5

ну мне там все понятно) и думаю не только мне. так что лучше так, чем никак.

вечером перенесу в другой раздел. или сам перенеси.

6

Тут по русски http://forums.goha.ru/showthread.php?t= … 0%F3%ED%E4


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